#reverse-engineering

How to get any cape on Minecraft Bedrock
A third-party launcher, an old version of the game, and a cape selector that never learned to say no. Full tutorial plus the likely explanation of why it works.

TF2 Bots Aren't Random: I Reverse-Engineered Every Difficulty Setting
Vision, aim tracking, spy backstab angles, sniper headshot logic, every known bug -- Valve never documented any of it. So we dug through the code and turned it into a full spec sheet.

Laupok built an AI that plays Super Mario World by itself -- how it works

Cape Mod: how to steal Jeb_'s cape with RSA signature injection
A Fabric mod that exploits a logical flaw in Minecraft's trust system: a valid Mojang RSA signature but replayed on a wrong account. Code explanation, security implications, and cryptographic lessons.

Super Mario Bros.: the level format, pointers, and 256 glitch worlds
How 128 levels x 4 area types fit in 40KB of ROM, why the Minus World exists, and how a NES Tennis cartridge swap can load glitch worlds.

Bareiron -- a Minecraft server running on a $1 microcontroller
6800 lines of C, zero malloc, Perlin noise replaced by bilinear interpolation, biomes as a tile map -- here's the actual source code.
Minecraft Pathfinding Logic and Applications
How A*, block malice, and POI mechanics let you control, predict, and exploit mob movement -- from wireless redstone to optimized farms.

Botting a Microsoft Rewards Farm
How I coded a bot to farm Microsoft Rewards points at scale -- and why Microsoft's anti-bot detection has since caught up.