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#reverse-engineering

How to get any cape on Minecraft Bedrock

A third-party launcher, an old version of the game, and a cape selector that never learned to say no. Full tutorial plus the likely explanation of why it works.

minecraftbedrocktutorialreverse-engineering

TF2 Bots Aren't Random: I Reverse-Engineered Every Difficulty Setting

Vision, aim tracking, spy backstab angles, sniper headshot logic, every known bug -- Valve never documented any of it. So we dug through the code and turned it into a full spec sheet.

tf2game-aireverse-engineering

Laupok built an AI that plays Super Mario World by itself -- how it works

ailuaemulationreverse-engineering

Cape Mod: how to steal Jeb_'s cape with RSA signature injection

A Fabric mod that exploits a logical flaw in Minecraft's trust system: a valid Mojang RSA signature but replayed on a wrong account. Code explanation, security implications, and cryptographic lessons.

minecraftfabricjavasecurityreverse-engineering

Super Mario Bros.: the level format, pointers, and 256 glitch worlds

How 128 levels x 4 area types fit in 40KB of ROM, why the Minus World exists, and how a NES Tennis cartridge swap can load glitch worlds.

retroreverse-engineering

Bareiron -- a Minecraft server running on a $1 microcontroller

6800 lines of C, zero malloc, Perlin noise replaced by bilinear interpolation, biomes as a tile map -- here's the actual source code.

minecraftreverse-engineeringembeddedcesp32

Minecraft Pathfinding Logic and Applications

How A*, block malice, and POI mechanics let you control, predict, and exploit mob movement -- from wireless redstone to optimized farms.

minecraftpathfindingreverse-engineering

Botting a Microsoft Rewards Farm

How I coded a bot to farm Microsoft Rewards points at scale -- and why Microsoft's anti-bot detection has since caught up.

automationjavascriptreverse-engineering